#version 330 core
out vec4 FragColor;

in vec2 TexCoord;

// texture samplers
uniform sampler2D texture1;
uniform sampler2D texture2;

uniform float ratio;


void main()
{
    vec4 texColor = texture2D(texture1, TexCoord);
    if(texColor.a < 0.1)
        discard;
    FragColor = texColor;
}
